Growth Mindset and Significant Learning Environments

It is difficult to believe that six months have elapsed since I first wrote about developing a growth mindset plan. Quite a bit has changed since then, but perhaps most notably has been the selection of my innovation plan. When I initially wrote about a growth mindset plan, I was anticipating that my innovation plan would involve working to implement a maker space, collaborative learning spaces, robotics clubs, or something similar. Indeed, I value all of those things and am working on projects in all of those areas. However, somewhere along the line something changed. In retrospect, I see that if I pursued that course of action, I would have been shortchanging myself by spending my whole time in this program in what Briceño calls the “performance zone” instead of engaging in authentic learning . Working toward arranging learning spaces is something that I have expertise and experience doing; it is a project I feel like I can do–a safe project, one where I know I can succeed. I am not sure it was entirely a conscious decision at the time, but the topic I chose is far from safe for me.

That decision has made my studies much more difficult and much more rewarding. It has also affected my approach to individual courses and assignments. For example, when working on the course design assignments, I was certainly tempted to just say that course design isn’t something I’m good at or something I do. Looking at it from a growth mindset perspective though, that is an opportunity and not a hindrance.

I have had opportunities to put growth mindset principles into practice in my department at work as well. Unfortunately, the public nature of this post forces me to omit details, but I have seen repeatedly that trusting employees and nudging them to tackle challenges rather than relying on others. As a result, those employees have performed amazingly well, surprising even themselves with how much they were capable of learning and accomplishing.

As I work toward addressing the developmental education challenge in my college, I will need to incorporate growth mindset principles to encourage learners to continue pursuing college. Many of these students will have had a fixed mindset drilled into them for years and may not believe they have the capability to learn these concepts, which is all too often a self-fulfilling prophecy.

I see mindset as the doorway into learning; if the learner believes it is impossible to learn, a constructivist learning philosophy and a significant learning environment will not achieve the results they otherwise could. It is incumbent upon me as the educator, then, to model a growth mindset, seeking new challenges and looking for opportunities to reinforce growth mindset ideas on a regular basis. Changing a mindset takes time, so it is certainly not something that will happen without regular reinforcement and reminders.


Mathematical Order of Operation Course Design

In a discussion with a math professor at SVCC, he mentioned that one of the common concepts he sees students not understand is order of operations (Megill, 2017), so I thought I would use that as a subject to develop a course design.

Course Design Tool Comparison

Having worked with both Fink’s 3-column table and the UbD template, I can see why each would have a following and why both are useful in developing significant learning environments. The 3-column table is most useful in putting down broad, learner-centered goals and aligning activities with those goals. UbD, with its maddening level of detail and specificity, forces the designer to fill out those goals and activities and develop a much more well-rounded course.

I certainly prefer starting with the 3-column table. It’s much less rigid and allows me to get down the learning goals and connect them with activities and assessment. I generally prefer to move from goals to learning activities to assessment because I that helps me frame the activities around authentic learning rather than crafting them to suit the assessment. I would much rather adjust the assessment activities to fit learning activities than the reverse.

Once the broad goals are sketched out, disassembling the structure and rebuilding it in the UbD framework forces me to look at the activities and goals in a different way, helping me to find and fill holes in the course design. Honestly, I find it difficult to imagine going through the whole UbD process for every lesson, module, or even every course, but I can certainly see that at least thinking through the process will result in a better course design.

Updated 10/1/2017 to a new version of the 3-Column Table (prior version) and added the UbD template and course design tool comparison.

Stager on Papert

A colleague of mine, upon discovering my interest in maker education, directed me toward Gary Stager and Seymour Papert (creator of Logo among others). I learned to program a little in Logo on an Apple IIe, so my interest was immediately piqued. Later that night, then, Dr. Harapnuik directed our class to an article quoting Papert.

Little did I know that Scratch (which I recently introduced to my kids) was based on Logo, or how direct the connection was to math education. Here’s a video by Stager detailing some of Papert’s contributions to education. I have a feeling that I’ll be coming back to Papert, especially as I continue to develop my innovation plan.

Learning Philosophy

Learning is unavoidable. From the moment we are born, we humans take in information and experiences, synthesizing them into our own body of knowledge. The question is not whether we learn but rather what and how we learn. This is the role of teaching–to shape the what and how of learning. Whether the parent teaching a life skill or the formal instruction of a school system, the act of teaching tells the learner, “This is something that I think is important for you to know.” Generally speaking there is consensus as to what should be taught, especially at the elementary level; most people agree that children should be taught to read, write, and do arithmetic.

How to best facilitate learning is the subject of much more debate. The sheer number of learning theories is a strong indication that there is no one-size-fits-all theory. That does not mean that all theories are equally valid, but that it is quite possible for multiple theories to be valid to some extent. For example, the behaviorist learning theories of Skinner and Thorndike are perhaps the most widely criticized, and rightly so. As an explanation for all learning they fall way short as they reduce the human mind to a simplistic stimulus-and-response machine. However, even the methods prescribed by the behaviorist theories have some application; some types of learning are served well by drills and memorization. In mathematics, once the concepts are understood, practice and repetition are excellent ways to reinforce concepts and help the student become faster at solving problems, preparing them for more complex problems. Once a student has learned that 7 x 6 is seven groups of six items, it is beneficial to learn to look at 7 x 6 and know that it is 42 without needing to conceptualize it every time. Even as the cognitive theories were recognizing the shortcomings of behaviorism, they acknowledged that some learning is more concrete and better suited to those measures. While Siemens’ connectivism argues that technology is rewiring our brains to make this type of learning obsolete, it will always be faster an more convenient to have commonly-used facts committed to memory than to pull out our smartphone to look them up.

Many theories help us to better understand learning by applying different perspectives and divisions. Rogers’ experiential learning divides learning into “cognitive” learning that is important to someone else and “experiential” learning that is important to the learner. Gardner’s multiple intelligences look at the learner’s propensity in seven different areas. The humanist theories look at motivation and other human elements of learning. These theories help the teacher understand learning and learners better, giving them more “tools in the toolbox” to help students learn.

If I had to choose just one theory that I think is most complete and helpful though, I would choose Bruner’s constructivism. Bruner asserts that learning builds on prior knowledge and experiences and that curriculum can be arranged in a spiral pattern where topics are studied recursively in more complexity. This also provides an opportunity to involve a variety of different approaches.

With all that in mind, what does the teacher do? It is often said that the modern teacher’s role is not to teach but to facilitate learning. While I understand and generally agree, the statement connotes passivity. I prefer to think of the role of a teacher in learning as that of a curator. In the context of a museum, the curator’s responsibility is to select artifacts that accurately reflect the subject matter and arranges them so they are most effective for the intended audiences. An effective curator will present artifacts using several different media and methods, selecting those most appropriate to the subject matter and most effective to the audiences. A teacher similarly selects the learning artifacts and methods most appropriate to achieve the desired objectives from the learner.

The move from teacher as a lecturer to a curator makes the role of a teacher as important and challenging as ever, perhaps more so. Teachers must be ever adapting to new technologies, environments, and learners.

Annotated Bibliography

Play for Learning Environments

In The New Culture of Learning, Thomas and Brown make the case that we have entered a new paradigm in learning. I differ with the authors that the “new culture” is really all that new. For example, comparing Encyclopaedia Brittanica to Wikipedia, they opine that “making knowledge stable in a changing world is an unwinnable game”  and that encyclopedias are “a good example of the ongoing effort to preserve knowledge in a fixed form,”  as though encyclopedias are published once and not updated regularly. What has changed, however, is the speed, democratization, and transparency afforded by the medium and metadata .

What is Old is New Again

Similarly, the promise of the late-aughts that blogs would usher in a golden age of collaboration and break the publisher-consumer model  has, at best, migrated over to social media . Some new media empires have been created, some old media empires have adapted, but the blog as it was has all but disappeared. Years of blogging even caused Andrew Sullivan of “The Daily Dish” to “yearn for other, older forms.” 

All this is not to discredit the book’s main points about learning but rather to show that King Solomon was correct, “What has been is what will be, and what has been done is what will be done, and there is nothing new under the sun” (Ecclesiastes 1:9, English Standard Version). What the World Wide Web has done is less about something new and more about undoing, albeit in a different form, some of the effects of industrialization. So too, what is old is new again in learning methods.

Thomas and Brown reference play as an essential part of the “new” culture, but watching a young child learning the world will demonstrate that nothing is as natural as learning through play. In fact, Stuart Brown notes that the propensity to play well in adulthood sets us apart from animals .

Incorporating Play in Developmental Education

How, then, can I incorporate meaningful play into developmental education? Math, being so concrete, seemed particularly challenging. Sure, plenty of math games have been written, but the vast majority amount to flash cards dressed up with fun graphics. How can the play be more meaningful? Thomas and Brown’s definition of play, “the tension between the rules of the game and the freedom to act within those rules” , provides the framework. To create a meaningful play environment, then, one needs to create the structure in a way that allows freedom for the learner to explore within.

In discussing developmental math with one of the professors here at Sauk, he noted that many math students have learned a foundational principal foundation incorrectly which causes them to struggle in math for years. He suggested that what many students need is “math therapy,” where an instructor could find the source(s) of the error and then work on correcting that root problem.

One possibility might be to have different types of math problems, give the student the answer, and then have work toward that answer. Once the student has a solution, they can then be shown other similar problems and answers to test their solution (of course, demonstrations of the “right” way to solve the problem could be provided as well). By presenting it as a challenge in this way, I think it could help the student understand there could be other ways to get to an answer and open them up to learning a better way than what they may have learned earlier.

This is, of course, just one possible example. This way of thinking about play, though, provides a for how to develop learning environments that provide enough structure and “rules” to challenge the student, but enough flexibility to make the learning environment meaningful for the student.


Scratch-ing the Itch to Program

scratch programming blocks photo
Photo by andresmh

I’m late to the party, I realize. I’ve seen the user- and kid-friendly programming blocks before. In fact, I’ve even used a version of them when learning to develop mobile apps. But what spurred me to introduce my kids to the Scratch platform was when I learned about the user community and that all projects are open-source and remixable.

My kids have–like most kids–been developing in Minecraft, so I was looking for a next step for them to extend those skills. Scratch is the perfect fit. They have complete creative freedom. My oldest’s first project is a lab building game, my younger son’s has growing and shrinking dragons and robots, and my daughter’s is a “beautiful ballerina.”

As I begin a class on significant learning environments, it’s helpful to see such a great example of one in action. It’s also a perfect encapsulation of the COVA model. Since they have complete creative control, they eagerly take ownership of learning the platform, use and develop their own voice, and create projects that are authentic to them.

Applying Maker Principles to Developmental Education – Introduction

The area of college developmental education has been an area of focus recently at Sauk Valley Community College, with good reason. The reasearch shows that developmental education in its current form is often not effective and that working with students in high school, before placement testing, is more effective.

I propose studying the effectiveness of an online college-readiness program based on principles in the Maker Movement, namely a self-paced, collaborative program focused on authentic learning.

Development of the program would likely take the majority of the 2017-18 school year, with the first high school students starting to use the program in the spring and summer semesters of 2018. Studying initial results could start as early as the fall of 2018.

Applying Maker Principles to Developmental Education – Implementation Plan

This is at an implementation plan for the developmental education project I am working on for Sauk Valley Community College. For background, please see the project overview and literature review.

Phase 1: Build Coalition, Get Feedback, Refine. (July-August 2017)

This phase will focus on presenting the plan for initial feedback and discussions. The plan could change dramatically based on the feedback received from key stakeholders. Once the plan is complete, the plan will be presented to as many people in the following groups as possible:

  • fellow administrators at SVCC,
  • members of Developmental Education Committee,
  • Sauk instructors, particularly in math and English departments,
  • high school and college students, and
  • high school teachers and guidance counselors.

In addition to gathering feedback to refine the plan, the hope would be for a coalition to emerge that could move the plan forward.

Phase 2: Develop LTI Q&A Forum and Courses  (August-October 2017)

Assuming the discussions in phase 1 show that the plan is generally on-track, the development phase could begin.

  • Research and/or develop learning management system LTI plugin for a Q&A-style forum with ranking and badges for answering questions.
  • Begin arranging course content, working with instructors to begin adapting existing online developmental courses or developing new one. Also explore alternative courses that could be incorporated to give developmental students exposure to different teaching methods.

Phase 3: Roll Out Courses (October 2017-January 2018)

This phase will focus on working with instructors and instructional technologists to finish developing and arranging courses, making them available to students, and letting students know the courses are available.

Phase 4: Begin Compiling Research (January-December 2018)

  • Compile baseline research, against which the results from new courses can be compared.
  • Monitor student progress through the developmental education courses to see what students’ usage patterns are.
  • Evaluate any available initial results (e.g. number of developmental education course placements)

Applying Maker Principles to Developmental Education – Implementation Plan Draft

This is a first look at an implementation plan for the developmental education project I am working on for Sauk Valley Community College. For background, you can also see the project overview and literature review.

This is very broad at this point, but I’ll be building it out over the coming weeks and months.

Phase 1: Build Coalition, Get Feedback, Refine. (July-August 2017)

  • Present plan to administrators at SVCC.
  • Present plan to members of Developmental Education Committee.
  • Meet with instructors, particularly in math and English departments.

Phase 2: Develop LTI Q&A Forum and Courses  (August-October 2017)

  • Research and/or develop plugin.
  • Begin arranging course content.

Phase 3: Roll Out Courses (October 2017-January 2018)

  • Work with instructors and instructional technologists to finish developing and arranging courses.

Phase 4: Begin Compiling Research (January-December 2018)

  • Compile baseline research
  • Monitor student progress
  • Evaluate initial results (e.g. number of developmental education course placements)